| Azure Tide Challenger — Event Guide | |
|---|---|
| Category | Events |
| Quelle | https://407soc.miraheze.org/wiki/Reoccurring_Tasks |
| Stand | 2026-03-06 |
The Azure Tide Challenger is a recurring fleet-based event in Sea of Conquest that combines cooperative and competitive elements. At its core, the event tasks players with joining or forming a fleet to hunt sea monsters together, coordinating with gang members to meet weekly kill requirements and earn rewards. The event was introduced as a dedicated game mode with a version update and adds a fleet cooperation dimension to the broader event system.
The Azure Tide event is embedded in the game as a weekly recurring task, requiring players to join or create a fleet and defeat at least six monsters during the event period. This task is part of the game's Recurring Tasks structure and connects directly to the Treasure of Tides reward system, where completing weekly missions — including Azure Tide participation — earns Tide Points that level up the weekly treasure chest.
Unlike purely individual events, the Azure Tide Challenger explicitly requires multiple players to group together in a fleet. Gang coordination is particularly valuable because higher-level monsters are more efficiently taken down with a full fleet. At the same time, the event is flexible enough to allow players to keep their flagship in Auto-Trade mode while dedicating support ships to monster hunting.
The event ties into a broader weekly rhythm of game activities. Alongside the Azure Tide, players can participate in Gang Raids, Echo of the Abyss, Rogue's Rumble, and other recurring activities — all of which contribute to the Tide Points that fuel the Treasure of Tides reward structure.
The central mechanic of the Azure Tide Challenger is fleet-based monster combat. To complete the weekly task, six monsters must be defeated. Since daily monster kill rewards are capped at five per day, spreading hunts evenly across the week is advisable to avoid wasting the daily cap.
Monsters of varying levels are distributed across the world map. Higher-level monsters, such as level 12 Krakens, can drop Legendary equipment. Equipment quality scales with monster level. Dropped equipment can be dismantled into Starlight Shards, which are used for ship gear upgrades, providing an ongoing loop of combat and upgrade progression.
| Monster Type | Level Range | Difficulty | Possible Rewards |
|---|---|---|---|
| Low-tier sea creatures | 1–5 | Easy, soloable | Crafting materials, Gold |
| Mid-tier sea creatures | 6–10 | Fleet recommended | Rare to Epic equipment |
| Krakens (high-tier) | 11–12 | Strong fleet required | Legendary equipment possible |
| Special event monsters | Seasonal | Event-dependent | Event points, exclusive drops |
To participate fully in the Azure Tide Challenger, players must enter or create a fleet. A fleet allows multiple ships to engage the same monster simultaneously, increasing damage output and reducing the risk of failure against high-level targets. The recommended approach is to join a fleet formed by a gang member, or to create one and invite gangmates.
Ships can be divided between fleet missions and auto-trade duties. The flagship can remain in auto-trade mode while support ships are deployed for monster hunting. This division maximizes both trading income and event participation without requiring the player to choose between the two activities.
| Task | Participation Method | Ship Type | Recommendation |
|---|---|---|---|
| Defeat 6 monsters (weekly) | Join or create a fleet | All ship types | Coordinate with gang members |
| Daily monster kills (5/day cap) | Active fleet | Combat-focused ships | Spread evenly across the week |
| Auto-Trade (parallel) | Auto-Trade mode | Flagship | Keep running alongside event |
| Weekly mission tasks | Independent | Any | Combine with other events |
The event connects to the Treasure of Tides system, which resets weekly. Completing weekly missions — of which Azure Tide participation is one component — generates Tide Points. These points raise the treasure chest level and unlock progressively better rewards.
At chest level 13, one Echo Conch becomes available. At maximum level 20, two Echo Conches and additionally Hymn Conches are awarded. Consistently maxing the treasure chest is one of the most efficient free-to-play strategies in the game, making full weekly task completion a priority for serious players.
| Treasure Chest Level | Tide Points Required | Primary Rewards |
|---|---|---|
| 1–12 | Low | Crafting materials, Gold, Speedups |
| 13 | Moderate | 1 Echo Conch + materials |
| 14–19 | High | 1 Echo Conch + improved materials |
| 20 (Maximum) | All weekly tasks complete | 2 Echo Conches + Hymn Conches |
The Azure Tide Challenger complements the broader event landscape in Sea of Conquest. Compared to the Lord of the Sea event — which features diverse daily tasks and runs every two weeks — Azure Tide focuses on fleet cooperation and monster hunting. The Showdown O' Gangs is another gang event that rewards Hymn Conches and runs on a regular schedule. Gang Raids and Echo of the Abyss are additional weekly cooperative activities that share time slots with Azure Tide.
The Azure Tide Challenger's strength lies in the combination of a straightforward participation condition (six kills), solid weekly rewards through the Treasure of Tides system, and the opportunity to obtain high-quality equipment through high-level monster encounters. It rewards consistent participation rather than high spending.
| Event | Type | Frequency | Standout Reward |
|---|---|---|---|
| Azure Tide Challenger | Fleet / Cooperative | Weekly | Echo Conches, equipment drops |
| Lord of the Sea | Individual / Multi-task | Every 2 weeks | Hymn Conches, varied rewards |
| Showdown O' Gangs | Gang PvP | Regular schedule | Hymn Conches |
| Gang Raids | Gang Cooperative | Weekly | Astral essence, resources |
| Echo of the Abyss | Gang Cooperative | Weekly scheduled | Conqueror's tokens, resources |
Events
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