| Emeralds: Free-to-Play Guide | |
|---|---|
| Category | general |
| Quelle | https://www.talkandroid.com/75944-free-emeralds-sea-of-conquest/ |
| Stand | 2026-03-06 |
Emeralds are the premium currency in Sea of Conquest and must be spent with care, as they are not freely available in large quantities. They are used primarily to summon heroes through the Lucky Draw system, but can also be spent on speed-ups, gang founding, and purchases in the Rock Merchant shop.
For free-to-play (F2P) players, a strategic approach to collecting and spending Emeralds is critical. Misspending Emeralds means losing valuable progression opportunities — smart spending allows a player to remain competitive without real-money purchases.
| Use | F2P Priority | Description |
|---|---|---|
| Hero Summoning (Lucky Draw) | Very High | Primary use; Legendary heroes are essential for progression; the most impactful Emerald investment |
| Speed-Ups for Construction | High | Emeralds can be converted to speed-ups; most valuable for long build or research timers on flagship-level upgrades |
| Gang Founding | Medium | Costs Emeralds; only worthwhile if an active player group is already available |
| Rock Merchant | Medium | Valuable items such as resources and rare materials can be purchased here |
| Ship Upgrades | Medium | Emeralds can be used for certain ship upgrades |
| Time-Limited Purchases | Low | Only in exceptional cases — e.g., limited offers with exceptional value |
| Equipment Enhancement | Very Low (Trap!) | Spending Emeralds on equipment below Legendary Level 12 is inefficient — wait until you have Level 12 Legendary gear |
| Source | Estimated Amount | Frequency | Notes |
|---|---|---|---|
| Weekly Daily Tasks (Chest Level 20) | 40 Emeralds | Weekly | Requires daily play over 7 days; most consistent source |
| Trials – AFK Rewards | 5–15 Emeralds | Daily | Passive source; must be claimed regularly; beginner-friendly |
| Squad Raids | 10–30 Emeralds | Daily | Depends on difficulty and success; more efficient with a gang |
| Grand Odyssey | Variable (high) | Seasonal / server timeline | Emeralds unlocked by completing objectives in the server story |
| Events (general) | Variable | Ongoing | Every event delivers Emeralds at milestones; consistent participation is key |
| Cooking Catalog (Recipes) | 5–10 Emeralds per recipe | One-time (per recipe) | Often overlooked; each newly completed recipe rewards Emeralds |
| Account Binding Bonus | 100 Emeralds | One-time (per channel) | Up to 3 channels (FunPlus, Facebook, Google); up to 300 Emeralds total |
| Promo Codes | 20–100 Emeralds | Irregular | Shared on social media, Discord, livestreams; time-limited |
| Gang Membership | 10–20 Emeralds | Occasional | On joining a gang + from the gang treasury (Gang Stash) |
| Cumulative Daily Rewards | 5–15 Emeralds | Daily | Unlocked at Adventure Level 3; simply logging in is sufficient |
While exact figures depend on activity level and current events, an approximate monthly total for an active F2P player can be estimated:
| Source | Estimated Monthly Income |
|---|---|
| Weekly Daily Tasks (×4 weeks) | ~160 Emeralds |
| Daily AFK Trial Rewards | ~150–300 Emeralds |
| Squad Raids (daily) | ~200–600 Emeralds |
| Event Milestones (ongoing) | ~100–300 Emeralds |
| Promo Codes (average) | ~50–100 Emeralds |
| Cooking Catalog (progress) | ~50–100 Emeralds (variable) |
| Total (Estimate) | ~710–1,560 Emeralds/month |
This estimate shows that consistent F2P players can earn roughly 700–1,500 Emeralds per month — enough for several Echo Conch summons or occasional speed-up purchases.
| Aspect | Free-to-Play | Paying Player (Whale) |
|---|---|---|
| Emeralds/month | ~700–1,500 (free) | Tens of thousands (purchased) |
| Hero summons | Slow; targeted pulls required | Many pulls; fast Legendary collection |
| Speed-ups | Must be used sparingly | Can be used generously |
| Gang founding | Possible but rarely prioritized | Often founded early |
| PvP competitiveness | Medium; very achievable with smart strategy | High; broader hero roster |
| Long-term progression | Slower but sustainable | Significantly faster |
| Priority Rank | Use | Reason |
|---|---|---|
| 1 | Hero Summoning (at pity) | Legendary heroes are the single greatest power multiplier; never waste pulls |
| 2 | Speed-Ups for flagship upgrades | Flagship level gates all content; long timers make Emerald speed-ups high-value |
| 3 | Rock Merchant offers (rare materials) | Specific rare items only available here; evaluate each offer carefully |
| 4 | Gang Founding | One-time cost; pays off for long-term active leaders |
| 5 | Speed-Ups for research (long timers only) | Only worthwhile for timers exceeding several hours |
| 6 | Ship upgrades | Situational; lower priority than heroes or flagship |
General
/* Source: https://reddit.com/r/SeaofConquest/comments/1by9idf/is_this_normal_for_s2_50m_power_how_we_can_compete/ | Scraped: 2026-03-06 | Quality: 2/5 */