Table of Contents

Resources Guide
Category General
Quelle https://www.appgamer.com/sea-of-conquest/how-to-earn-gold-fast
Stand 2026-03-06

Overview

Sea of Conquest revolves around four core resources: Wood, Iron, Gold, and Emeralds. Wood and Iron are the building blocks for cabin and ship upgrades. Gold is the universal currency covering all upgrade costs and services. Emeralds are the premium currency, partially obtainable for free. Players who understand how each resource is earned and balanced across the game's stages will develop their Flagship and fleet significantly faster than those who do not.

The resource balance shifts across progression phases: in the early game, Wood and Iron are the primary bottlenecks. Around Flagship Level 13, Gold becomes the binding constraint. Emeralds should always be spent on permanent unlocks rather than short-term gains to maximize their value.

Details

Wood and Iron

Wood and Iron are the structural materials of the Flagship. Both resources are required for cabin upgrades, ship upgrades, and constructing new rooms. They are comparatively straightforward to farm through consistent play.

Primary source — Production Cabins:

Both cabins must be emptied manually at regular intervals; assigning sailors as workers increases production rate.

Secondary sources:

Gold

Gold becomes the decisive bottleneck at approximately Flagship Level 13. It is required for nearly all upgrade costs, trading operations, and in-game services. Both active and passive gold generation must be maximized.

Primary sources:

Secondary sources:

Emeralds

Emeralds are the premium currency. They are available in limited free quantities and should never be spent on short-term advantages.

Free sources:

Premium sources:

Recommended use: Emeralds are most valuable when invested in permanent upgrades — for example, purchasing the third Shipbuilder's Study (an additional build queue) or joining a gang (400 Emeralds).

Resource Storage Cap and How to Increase It

The Flagship maintains a cargo capacity for tradable goods. Cargo capacity starts at 2 at Level 1 and reaches 5 at Level 4 of the Storage Room cabin. Building and upgrading Storage Room cabins expands this capacity further. A larger cargo hold enables longer trading runs without interruption, more efficient resource gathering, and higher gold earnings per trade cycle. Storage Room cabins should therefore be kept in the upgrade queue regularly.

Resource Overview: Sources and Uses

Resource Primary Source Secondary Sources Main Uses
Wood Construction Materials Room (cabin) Gathering nodes, AFK rewards, gang stash Cabin upgrades, ship upgrades
Iron Smithing Table (cabin) Gathering nodes, AFK rewards, gang stash Cabin upgrades, ship upgrades
Gold Trading routes, Mess Hall Gang salary, events, ship sinking, port taxes All upgrades, services, trading
Emeralds Events, recipe unlocks VIP, gift codes, real money Premium unlocks, extra build queues

Estimated Daily Income by Progression Stage

Stage Flagship Level Wood/Day (approx.) Iron/Day (approx.) Gold/Day (approx.) Emeralds/Day (approx.)
Early game 1–12 10,000–30,000 5,000–15,000 200,000–500,000 5–20
Mid game 13–25 30,000–80,000 15,000–40,000 1–3 million 10–30
Late game 26+ 80,000+ 40,000+ 3–10+ million 15–50

Note: These estimates are based on active play including trading routes, gang participation, and regular resource collection.

Tips

Sources

General


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