| Fleet Management and Ship Formations | |
|---|---|
| Kategorie | Ships |
| Quelle | https://www.allclash.com/all-ship-and-hero-formations-in-sea-of-conquest/ |
| Stand | 2026-03-06 |
Fleet management is one of the core systems in Sea of Conquest. Every player commands a Flagship as the anchor of their fleet, supported by companion ships that form combat formations together. Choosing the right ship types, assembling the correct crew, and understanding the different damage types are all essential for success in battles against sea monsters, enemy fleets, and other players in PvP.
The Flagship determines the maximum level of all ships in the fleet and the available equipment slots. Upgrading the Flagship is therefore the top priority. At the start of the game, two companion ships can be brought into the fleet; as the Flagship levels up further, up to five companion ships can be unlocked, resulting in a maximum fleet size of six ships.
Side ship slots are unlocked progressively by leveling up the Flagship:
| Flagship Level | Unlocked Slot |
|---|---|
| Starting area | Slot 1 and 2 (available immediately) |
| Level 22 | Slot 3 (3rd companion ship) |
| Level 31 | Slot 4 (4th companion ship) |
| Further leveling | Slot 5 (5th companion ship) |
The Flagship takes the role of the tank and should be built for maximum HP and armor (AMR). If the Flagship falls in battle, the entire fleet is lost. Companion ships take on the damage-dealer role and are specialized according to formation type.
Companion ships can be removed from or swapped within the active fleet at any time:
Each formation corresponds to a specific damage type. Heroes sharing the same damage type synergize most effectively with each other and benefit from ships built around that type.
| Formation | Damage Type | Strengths | Weaknesses | Best Against |
|---|---|---|---|---|
| Artillery | Direct (multi-target) | Hits multiple ships simultaneously | Less effective against single targets | Enemy formations, PvP fleets |
| Cutthroat | Direct (single-target) | Burst damage; targets enemy with lowest HP | Weaker against many ships at once | Sea monsters, strong flagships, freighters |
| Blaze | Damage-over-time (fire) | Ignores armor via burning; 10% damage per stack (8 sec) | Requires long fights to reach full effectiveness | Heavily armored targets, sea monsters |
| Strategic | Direct (balanced) | Reliable damage in many situations; heroes use primarily skills | No outstanding advantage | Versatile general use |
| Drowning | Damage-over-time (drowning) | Ignores armor; targets highest HP enemies (20% per stack, 5 sec) | Slow build-up to full effect | High-armor targets, sustained attrition fights |
The Pioneer Fleet system allows players to operate a separate fleet independently of the main Flagship fleet. This second fleet can participate in its own activities — such as Titan fleets or trade routes — without affecting normal seafaring and battles on the World Map.
The Pioneer Fleet system is divided into four specialized fleet types:
| Pioneer Fleet Type | Function |
|---|---|
| Battle Fleet | For battles against other players and world boss events |
| Trade Fleet | For automated trade routes; generates resources through trading |
| Mining Fleet | Resource extraction (introduced in future updates) |
| Exploration Fleet | Exploration of new areas (introduced in future updates) |
Ships from the main fleet can be temporarily loaned to the Pioneer Fleet to plunder ports or engage in combat. The Trade Fleet is particularly valuable: when rerolling available trade ships, rare rewards such as Hymn Conches or Throwing Knives can be obtained.
Ships are built in three quality tiers: Rare (blue), Epic (purple), and Legendary (orange). When building a new ship (requires: ship plan + 20 carpenter's hammers), there is a chance of obtaining a higher quality result.
Notable ships:
Ships
/* Source: https://reddit.com/r/SeaofConquest/comments/1m4mw0g/help_with_formations_and_ships_etc/ | Scraped: 2026-03-06 | Quality: 2/5 */